Fixed a bug which caused a part to be placed outside of the root when replaced with a re-import. Fixed a bug which caused invisible parts to be imported when a part was replaced with a re-import. Fixed a bug which caused some parts to be deleted when parts where replaced with a re-import. Fixed a bug which caused some objects not to be selected when using the match by name feature. Fixed a bug which caused duplicate materials to be renamed when assembling. Fixed a bug which caused transforms to be reset when assembling. Fixed a bug which caused adding AO objects to fail. Fixed a bug which caused an error when replacing a selected part with re-import. Added a function to delete all children (except the selected object) of a selected object's parent. Added a function to delete all children of a selected object's parent. Added an option to use the selected object only when applying materials for an ID map. When enabled, the high res model without the AO geometry is not exported. Added "AO mesh only" option when exporting a high res fbx file. Fixed a bug which caused the mesh resolution on re-import to behave unpredictably. Fixed a few errors when a button was pressed with no object selected. Fixed a bug which caused an object to lose its parent when using the function "Delete parent children". Fixed a bug which caused an error when re-importing a part. Fixed a bug which caused parts which have multiple surfaces to be placed incorrectly when replaced. Fixed a bug which caused a dummy object to be placed outside of the main root. Fixed a bug which caused a replaced part to be placed outside of the original root. When using "Copy replace objects", the material name is now set to the first object selected. Toggle show flipped faces now works in every scene. Added collapse selected feature to collapse the stack of all selected objects. Changed the workflow to export the low res scene right after modification. UV unwrap preview is now shown if only one object is unwrapped. High res FBX is exported even if no AO meshes are present when "AO mesh only" is ticked. The align model is now automatically saved after importing. Objects are not de-selected anymore after welding vertices and unwrapping. Can now change the AO distance threshold on the UI. When welding vertices, the stack is collapsed right away, preventing ProOptimizer to fail when there are a lot of objects.
Added a function to easily create seams and unwrap using those seams. Added an option to flip all faces of a body object. Added buttons to the script which create a new scene. Fixed a bug which caused some objects to be placed at an incorrect location during assembling. Fixed a bug which caused objects with multiple sub objects (split in Inventor) to be assembled multiple times at the same location. When creating an align model, it is not automatically saved anymore, preventing the file from being overwritten. Added option to delete all objects which are not marked as green. Assemble standalone parts into final model. Add nearby objects to high res model for AO baking. Name modifying for Substance Painter "match by name" baking. Convert materials to FBX compatible materials.
Supports Unwrella for automatic unwrapping. Fuse objects (collapse, attach) without destroying the explicit normals. Fix flipped faces using automated re-import. Automatically import high poly and low poly from supplied directory.
UNWRELLA MANUAL
The manual is in the InvToSP chapter in "Inventor for Game Design.pdf", which is located in the same rar file as the script. It works around various bugs in 3ds Max, maintaining the explicit normals at all times. InvToSP (Inventor to Substance Painter) is a script which prepares an Inventor CAD model for texturing in Substance Painter.